Cofoundry 0.5 Released – Cacheable assets and improved configuration of features

Cofoundry 0.5 includes a significant number of smaller features and bug fixes mostly centered around image assets, document assets and feature configuration. Asset files can now be permanently cached and many website orientated features can be disabled to improve the experience when running as a headless CMS. Read more >

Introducing the new Cofoundry ASP.NET project template

Today we've released a new .NET CLI project template for creating new Cofoundry websites. The template can be used to create a new project that includes a basic folder structure, example code and references to recommended plugins. Read more >

Cofoundry 0.4 Released – .NET Core 2.1, Copy Custom Entities and more

In this release we have updated Cofoundry to target ASP.NET Core 2.1 and implemented a number of bug fixes and features including the ability to duplicate custom entity content and define the default sort type. Read more >

Cofoundry 0.3.2 Released – New List Annotations, Html Editor Improvements, Document Collection Annotation

Cofoundry 0.3.2 is out! This release includes a number of bug fixes and a handful of interesting new features, including new data annotations for properties with a list of options. We also have some html editor configuration improvements and a new document collection data annotation. Read more >

Introducing nested data models

In our latest release we added the ability to define data model classes that can be referenced inside other data model. This article shows how this technique that can be used to create rich data structures for your custom entities and page block types, with a dynamically generated editor interface. Read more >

Cofoundry 0.3 Released – Nested Data Models, Data Preview Attributes, YouTube and Vimeo Plugins

With our .NET Core migration out of the way we've been busy evaluating feedback, fixing bugs and working on some new and exciting features. Today I'm pleased to announce the release of Cofoundry 0.3, which is now available on NuGet. Read more >

Migrating our CMS to .NET Core – Cofoundry 0.2 Released

It's been almost a year since our first preview release of Cofoundry, and although it's taken us a little while to get here, I'm pleased announce that we've completed our .NET Core migration. Today we've released Cofoundry 0.2, a release that targets .NET Standard 2.0 and runs on both .NET Core 2.0 and .NET Framework 4.6.1. Read more >

Cofoundry on .NET Core - 0.2 pre-release packages and sample projects now available

Today we'd like to share with you our progress on migrating Cofoundry to support .NET Core and cross platform development scenarios. We're also pleased to announce pre-release NuGet packages and several sample projects to give you a flavor of how Cofoundry on .NET Core works. Read more >

Cofoundry release round-up: 0.1.6 – 0.1.9

Over the last few of months have been mainly focused on migrating Cofoundry to .NET Standard, but we've also been steadily fixing bugs and responding to feedback. Here's a quick overview of our recent releases. Read more >

Migrating Cofoundry to ASP.NET Core: Progress Update

We've been making good progress with migrating Cofoundry to run on ASP.NET Core and we'd like to share a little more information on our upcoming plans for pre-release packages and .NET Standard support. Read more >

Cofoundry 0.1.5

We've just released Cofoundry 0.1.5 which fixes a number of bugs and adds a couple of new features including view model customizations and three new data model annotations. Read more >

Looking for feedback on Cofoundry, a new .NET CMS

Today we're announcing an early preview of Cofoundry, a brand new open source CMS for .NET developers focusing on code first development, unobtrusive integration, extensibility and user friendly content administration. Read more >

Getting things started

Welcome to the Cofoundry blog. The team are busy getting things ready for our first release so there's not too much to say at this point, but we'll cover a few of the essentials to get things started. Read more >